Entertainment
 

Hemalurgy

From Mistborn Wiki

A fanart of a Steel Inquisitor by Inkthinker at Deviantart.com. Notice the Hemalurgic spikes in the eyes and torso.

Hemalurgy is the third magic system in the Mistborn Series. To use Hemalurgy, a metal spike must be driven through the heart of someone. Then the spike is taken and stabbed into a body of another person, the spot depending on the power transferred. The prefered method is to stab it directly through the heart into the other person, as the longer it is left out of the body the more power is lost.


While Allomancy is the art of Preservation and Feruchemy is the art of balance, Hemalurgy is the art of Ruin, as the transfer of power destroys some of it. Allomancy creates power, and Feruchemy does not destroy or create any power.

Contents

[edit] Hemalurgic Metals

[edit] Iron

Steals human strength


[edit] Steel

Steals allomantic physical powers


[edit] Tin

Steals human senses


[edit] Pewter

Steals feruchemical physical powers


[edit] Brass

Steals feruchemical mental attributes


[edit] Zinc

Steals human emotional fortitude


[edit] Copper

Steals human mental fortitude


[edit] Bronze

Steals allomantic mental powers


[edit] Aluminium

Steals allomantic enhancement powers


[edit] Duralium

Unknown


[edit] Atium

Steals allomantic temporal powers


[edit] Malatium

Unknown


[edit] Gold

Unknown


[edit] Electrum

Unknown


[edit] Hemalurgy + Allomancy

When an Allomancer increases a certain aspect of themselves using Hemalurgy this aspect can gain new powers assuming the Allomancer can already use this power.

What each metal does after Hemalurgically increased is as follows.

[edit] Iron

An Allomancer is able to push much harder. Since Steel Inquisitors can push upon metals inside peoples bodies, it is assumed this power is granted also

[edit] Steel

An Allomancer is able to pull much harder. Since Steel Inquisitor's can pull upon metals in peoples bodies, it is assumed this power is also granted.

[edit] Bronze

A Seeker can pierce Copperclouds. Vin possesses this ability

[edit] Copper

A Smoker can prevent his cloud from being pierced, and put his cloud around a wider range.

[edit] Brass

A Soother is able to soothe peoples emotions at more drastic rates

[edit] Zinc

A Rioter is able to Riot peoples emotions at more drastic rates.

[edit] Tin

A Tineye is able to increase their senses to far higher rates.

[edit] Pewter

A Pewterarm is able to have incredible strength when burning pewter.