Feruchemy
From Mistborn Wiki
Feruchemy is the second magic system in the series. Feruchemy works differently from the other magics. While an Allomancer burns metal to gain power, a Feruchemist can use these sames metals as holding units, or minds, to store up there own power. Basically, depending on the metal, a Feruchemist can become worse at something in exchange to be equally better in the future. No power is gained or lost.
The major strength of Feruchemy versus Allomancy is simple. While a Feruchemist must provide the power for the magic from himself, storing it over time, an Allomancer can simply consume metals to power the magic. However, an Allomancer has limits to how much power they can draw at once; a Feruchemist can draw out the power of the metalmind with virtually no upper limit, exhausting it in one massive burst if they so choose. For instance, a Feruchemist tapping a pewtermind can be far, far stronger than even a very powerful Mistborn burning pewter, if only for a short time.
Feruchemy is in the genes of the Terris people.
[edit] Different Metals
- Pewter: Stores Strength. A Feruchemist using this will lessen the size of his muscles to increase them later
- Copper: Stores Memories. A Feruchemist using this will forget something, then will be able to remember it with perfect clarity later.
- Tin: Stores Senses. A Feruchemist using this will become numb in exchange for better senses later.
- Iron: Stores Weight. Less weight slows descent . A Feruchemist using this will decrease the pull of gravity on them in exchange for increasing it later.
- Gold: Stores Health. A Feruchemist using this will feel sick now in exchange to heal faster later.
- Bronze: Stores Wakefulness. A Feruchemist using this will sleep more now in exchange to stay awake longer later.
- Steel: Stores Physical Speed. A Feruchemist using this will be Physically slower now in exchange for being faster later.
- Zinc: Stores Mental Speed. A Feruchemist using this using this will think very slowly in exchange for thinking faster later.
- Atium: Stores Age. A Feruchemist using this will become older now in exchange for become younger later, the same amount of years for the same time.
[edit] Allomantic and Feruchemic Combinations
If an Allomancer Mistborn also can use Feruchemy, then certain synergy combinations can result. This is most evident in the Lord Ruler.
- If a Feruchemist taps an ironmind and steelpulls or ironpushes, then they can increase their weight to become the anchor for the pull, even if an enemy also manipulating the piece of metal weighs more, or the metal weighs more than the user. One could also decrease their weight to gain more movement of your body from each push or pull.
- A combination of Feruchemy and Allomancy allows the user to somehow gain immortality. This is known to use Atiumminds, possibly Goldminds, and possibly burning pewter. The exact combination, however, is unknown.
- If a Feruchemist taps a Pewtermind, Steelmind, Goldmind, and Bronzemind and Allomantically burns Pewter, they will gain increase in Strength, Speed, Wakefulness and Health beyond what one would normally be able to achieve. This will work if you tap smaller combinations of those minds, however, only for the attributes you tap.
- Likewise, if a Feruchemist taps a Tinmind and Allomantically burns Tin, then their senses will increase beyond what one would normally be able to achieve.
- If one Allomantically burns a metal then fills the Metalmind of the same attribute, they can fill the metalmind without lessening that attribute. This is why one might burn pewter to fill a Goldmind, then fill an Atiummind and tap the Goldmind, possibly creating the Lord Ruler's ability to live forever.
